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About your x-com multiplayer project:
Have you managed to complete a single player turn-based game with the structure you envision?
If you did and you nailed what makes the single player experience fun, here are the common tricks used on the few games that allow turn based coop:
- Smaller and flat…
Duplicate thread. Closed.
Thank you for advises!
I've researched a topic a bit deeper, and now I understand, that there is no “pure algorithm”, that solves my problem. While i'm not totally agree with opinion that it must be “all smokes and mirrors”, i assume that this task is more trial-and-error and domain-specific than i …
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