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Latest dogfight Activity

enigma_dev
December 28, 2021 01:51 PM
DevBlog 10 - Making Dogfight AI Behavior Trees



Using the behavior tree system I created (Previous Update), I have created an AI brain that lets fighter ships dog fight one another.

I've created several sub trees.

there are subtrees to evade.

subtrees to dogfight.

I ran into some performance issues during rapid state transitions in the behavior tree…

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enigma_dev
December 19, 2021 06:22 PM
DevBlog 9 - Creating AI Behavior Trees in C++




I created a behavior tree system that is defined completely within c++.  

AI entities have a brain which spins up a behavior tree.

The nodes in the behavior tree are heap allocated, which I believe does have some noticeable performance cost.

The reason for this was to easily use virtual methods a…

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