Cacildes Adventure

A soulslike action RPG

by andrefcasimiro

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~ Episode 1 available ~

Play it now!

~ About ~

"A coming of age Action RPG about a lazy boy who gets kicked out of his home and forced to join the king's army.

In this first episode, Cacildes is tasked with finding a bear that might be involved in the disappearance of his mother's chickens."

This is a revival of an old RPG Maker project I had a few years ago. Development for this first episode started in January 2022. All mechanics were coded from scratch, including an Event System similar to the one present in RPG Maker, which allowed me to create npcs and cutscenes with ease. I plan on developing this Event System further on future episodes. All the game's source code is available for free at github.

~ Key Features ~

​For the soulslike fans, you'll notice a lot of mechanics that we all love from the Dark Souls games: there are boss fights, weapons that scale, bonfires and, of course, poisonous swamps!

Here's some of the main features of Episode 1:

  • Heavy focus on melee combat, with emphasis on stamina management and spacing;
  • Dialogue with multiple choices;
  • Reputation system tied to your choices;
  • Two boss fights available, one of them a secret!
  • Enemies can throw projectiles and some have environmental attacks;
  • Poison and fatigue status can affect your character - more status planned for future episodes;
  • Bonfires allow you to level up;
  • Weapons scale with your attributes;
  • Hotkey system to favorite items and use them in combat;
  • Lighthearted story and atmosphere;
  • New Game +, keep your weapons and armor from previous playthroughs!
  • And more...

~ Media ~

~ Additional Notes ~

  • Use F5 to quickly save game, F9 to load
  • Any issues / bugs / improvements, feel free to comment, Episode 1 will continue to receive support while I work on future instalments
  • Some systems like the New Game + and levelling up past a certain number have not been tested extensively, so expect some issues here and there

~ Episode 2 and the future… ~

Episode 2 and future updates will include a more Dark Souls gameplay style, with third person camera and so on.

Here's some of the things I've been working on that you can expect to be present in episode 2:

  • New Dialogue UI where you can leave conversations by just walking away;
  • Multiple save files;
  • Parry system similar to Sekiro;
  • Jumping;
  • Climbing Ladders. In essence, more verticality;
  • Day / Night mechanics that influence NPCs, Enemies and Harvesting;
  • Alchemy system to craft potions that not only alter your stats and attributes, but also unlock certain gameplay mechanics (i.e. higher jump);
  • A better combat and gameplay, overall!

Follow this thread for updates

Any feedback is appreciated.

Thank you!

Last updated October 13, 2022
Status
Experimental
Platforms
Engine
Unity
Release Date
October 08, 2022
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