I had to add a whole bunch of running lights along floors and ceilings, because some places were just too dark. This is just a test level, so I have no intention of prettying it up beyond this, but where you see some jagged and high contrast edges, in real levels, I would further tessellate those sectors. Here is what it looked like before lighting, if you are interested. I took the pictures in the same spot, so you could have them up side by side. https://www.gamedev.net/blogs/entry/2271004-completed-e1m1/
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