hmmmmm

Published May 30, 2008
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Some more improvements :

- Fixed gunfire kick to be cumulative
- Made kick divided by burst count for burst weapons to make tuning easier
- Made submachine guns suck a bit less
- Made explosions for traps more powerful
- Worked on info displays for clones
- More fixes to corpse sliding
- Made shield distortion use weapon hit color
- Fixed crystal shape display issue in gui
- Made rock->stone->crystal have a more even visual progression

The game contains some interesting weapons - one of which is a trap gun that shoots a special projectile that arcs through the air & sticks when it lands. It then sets up an explosion radius around it. If a creature comes within the radius, it explodes. I recently added the fake light effect to it to show the radius more clearly.

The problem was that the area effect / splash damage distance was the same as the radius, so when someone set it off, that meant they were getting like 1% damage, b/c they were near the edge, so I changed it so the area effect scaling is stronger than the effect radius.

Now I'm working on some information menus about clones.

Also discussing how to make the crystals more useful.
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